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Report Statistics

  • Pages: 45 pages
  • Publish date: July 3, 2014
  • Last updated: July 3, 2014
  • Charts and Graphs: 100
Topics covered: 
apps, China, console games, Console gaming, demographics, games, Gaming, Market share, Marketing strategy, mobile games, Monetization, pc games, Revenue, Other
Who should buy this report:

This 45-page industry must-have is specifically designed to meet the demand for a global perspective, allowing readers to compare and contrast growth prospects within regions and segments. The majority of global game companies already use this report and the underlying data to develop their global growth and international roll-out strategy ...

 

2014 Global Games Market Report

By Peter Warman in Games

Summary

The key differentiator of the Newzoo approach is that our views are based on an analysis and understanding of underlying growth drivers for individual countries, regions and segments, rather than simply a “top-down” arithmetic exercise of extrapolating revenues based on an assumed growth rate.

Our underlying global data model takes the best of all sources and combines them in a way only a games market specialist like Newzoo can. I am particularly proud that the majority of top game companies across the globe trusts and relies on our approach

 

 - Peter Warman, CEO Newzoo